Welcome to Relics of Noven Garde
Kickoff devlog for Relics of Noven Garde: a multiplayer, loot-driven RPG. Follow builds, roadmaps, and messy wins as the world comes to life.
Hello travelers,
I’m Novendahl, the developer behind Relics of Noven Garde, and I’m excited to finally open the gates to this development log. This will be your window into the game’s creation — from the first ideas to the final release, and hopefully, many adventures beyond.
What is Relics of Noven Garde?
At its heart, Relics of Noven Garde is a multiplayer RPG set in a procedurally generated world of ancient ruins, dangerous landscapes, and untold secrets. My goal is to create a living world where you can build on to your adventure, and every relic you uncover carries its own story.
Expect:
- Vast exploration across unique biomes, each with its own challenges and lore.
- Deep item progression — gear that grows with you and evolves over time.
- Multiplayer adventures — explore, trade, and fight alongside (or against) other players.
- A living, changing world with seasonal events, hidden dungeons, and rare discoveries.
Why This Devlog Exists
I want the development of this game to be transparent and community-driven. Here, I’ll post:
- Regular development updates with screenshots, GIFs, and behind-the-scenes details.
- Roadmap progress so you can track what’s coming next.
- Announcements for playtesting opportunities once the first builds are ready.
Thanks for being here at the very start. Relics of Noven Garde is an ambitious project, and I can’t wait to share more with you as it grows.
Until next time,
— Novendahl
Developer of Relics of Noven Garde